package net.game;

import net.util.GraphicsUtil;

import org.lwjgl.opengl.Display;
import org.lwjgl.util.Rectangle;
import org.newdawn.slick.opengl.Texture;


public class MenuBarGUI extends AbstractGUIComponent
{
	public static final Texture buttons = GraphicsUtil.loadTexture("menubar.png");
	
	private ButtonGrid menuButtons;
	
	public MenuBarGUI()
	{
		menuButtons = new ButtonGrid(0,0,8,1,64,32);
		bounds = new Rectangle(0,0,Display.getWidth(),32);
	}
	
	public void render()
	{
		//super.render();
		
		menuButtons.render();
		
		//GraphicsUtil.renderImage(buttons, bounds);
	}
}
